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* Monday, December 5, 2005

Gaming Symposium 04: Walt Scacchi

Opportunities for Game Culture and Technology in Public Libraries

– games as immersive, experiential literary form – game play as emergent narrative
– gaming as rapidly growing global industry
– modding and making games as practice-based learning and career development
– games as new media and cultural form
– game culture as social movement

walt mentions web 3.0! (third place) has more than 80,000 channels right now

20,000 open source collaborators, which averages out to 2 per project
law of averages means there’s a core group of people driving and networking these projects
a small number of people can connect a large community (eg Kevin Bacon)

making games as career develoment – unreal tournament

….

Kinetic City as a standard for science standards – oriented only to 12–year olds
cost $2 million to build!

unfortunately, I missed the rest of Walt’s talk, but I’m sure you’ll be able to find more blogger notes about it at http://technorati.com/tag/gaminginlibraries2005

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