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« December 05, 2005 | Main | December 11, 2005 » Gaming Symposium 08: Speakers PanelChristy Branson, Eli Neiburger, Matt Gullett, Kelly Czarnecki, George Needham Christy Branson: as an academic, she’s thrilled to see what the publics are doing Eli: it’s not really if you’re going to do gaming, but when; or are you not going to do them anymore because there’s no millage support; now that we’ve had a conference about this, it’s officially legitimate Kelly: there’s certainly a community here to help you; want to give you confidence you can do this George: one of the things Matt said gave him an a-ha moment, that libraries shouldn’t be approaching these organizations as beggars; we have reams of data about our users, and we’re nervous about using it, but we could leverage this in exactly this kind of situation (we have 20,000 patrons within 5 miles of your shop) Matt: the biggest thing he’s taken away from this is how Les characterized this as the library as a center for technology and innovation; Eli made the point that books are a technology – a good one that’s been around for a very long time – but now we’re talking about a different technology that incorporates a lot of aspects from other items or services we either offer or missed the boat on Eli: another thing we’ve touched on here and there is that there is an image problem with games, and libraries certainly understand image problems, but every medium has its detractors (I’m sure there’s a Torah scribe out there that is still mad at Gutenberg); the market demands prurient use of the materials, but that doesn’t mean you throw the baby out with the bathwater; the truth is that there are things on our shelves that are FAR WORSE than the worst thing in Grand Theft Auto George: just wants to reiterate how much this sounds like the arguments about videos in libraries in the 1970s; it’s just another way of conveying information Kathryn: thinks about the phrase “le livre retard” = “the slow book” from the time of Gutenberg; it was considered to be a ridiculous effort, slowing down progress instead of speeding it up Kelly: brought up Steven Johnson’s book “Everything Bad is Good for You” and the example of what would have happened if video games had been invented before books audience member: the media curve for take-home technologies is increasing rapidly; maybe we become multimedia formats (“a box of bits”) to prepare for the next and future formats; George, how do we deal with this? Kathryn: thinks policy-making is a methodology for anxiety avoidance – we create policies to avoid dealing with issues that cause anxiety, when we need to really examine if we should just figure out a how to make it work audience member: it didn’t work with movies to say people will come in for DVDs and take books, too; can’t hang your hat on loss leaders; now is the time to have the dialogue, and this argument needs to have validity on its own audience member: every boy has discovered Runescape, and now Omaha PL is looking at doing multi-location Runescape tournaments; does anyone have success stories with this kind of thing? audience member: has anyone tried contracting with Apple for a group license audience member: when we think about creating a game for teaching information competencies, we’re realizing that if we don’t contribute to these kids environments and learning, then we won’t be relevant; digital divides, what does information literacy really mean? (can you find a resource, can you evaluate it becomes can you collaborate in a group environment?); we need to be very explicit and demanding with our vendors, and we’re the ones that need to say that they are doing it wrong; these kids can do World of Warcraft but not our vendors’ products, and that’s a problem audience member: we focus on the materials aspect of it, but the social aspect of making a truly all-ages family event has a very high value; saw this in Eli’s presentation; it’s an opportunity for the public libraries, at least – an ideological shine of being a safe and enjoyable place; but we have to make sure we’re doing these things; what can we use to do this? libraries are still meeting places despite all of the coffeehouses, bookstores, etc., some of whom never check out books; when she asked them why they come there, it’s because of the technology
too many distractions at home, so they come to the library; how do we retain that gathering place, because that may be what partially saves us audience member: trying to shift their services (musiclibrary.com)
will there be a model for delivering gaming to patrons offsite? audience member: the other great thing about the library as a “third place” is its neutrality; eg Christmas
wants to get away from all of the commercialization of it, so goes to the library where they don’t have anything about it; question about other countries and how does this translate there? are we behind them? audience member: not just urban vs. rural, but also rich vs. poor; showed article about a CPL branch that is packed because the library has internet access on computers; it’s a disservice to say either/or; it’s not video games OR books; we shouldn’t make it oppositional because that makes it harder to go to your board and make the argument Kathryn: where would you like to see the kinds of conversations and the things you’ve seen here go? what would you like to see happen to support you? Christy: likes how Matt is getting the students to build their own games; it’s great that librarians are building content for them, but wouldn’t it be great if the kids learned the content enough to build the games themselves Kathryn wrapped it up, and we’re done! Technorati Tag: GaminginLibraries2005 Gaming Symposium 07: Beth GallawayWhat Libraries Can Do for Gamers (Other than Programming & Collections) 7 things you can do starting tomorrow to make your library more welcoming to gamers: Beth’s Blog – http://libgaming.blogspot.com/ using games for readers advisory: gives you a better sense of what they like, gives you street cred, validates their choices if the patron likes MMORPG/role playing games (Ultima, EverQuest, Runescape), suggest: historical simulation games (Civ, Caesar, Age of Empires, Oregon Trail), suggest: sports games (Madden Football, NBA Street), suggest: strategy & puzzle games (Myst, Tetris, Bejeweled, Carmen San Diego), suggest: first person shooters (Doom, Quake, Halo), suggest: simulations (The Sims, The Urbz), suggest: Japanese/manga tie-in (Katamari, Final Fantasy, DragonBall Z, Pokemon, DDR?), suggest: superhero games (Spider Man, Fantastic Four, City of Heroes), suggest: has a slide of 10 young adult novels with gaming plots! be a strategy guide embrace your inner technogeek be flexible beth asked eli how many blogs his library has, and eli responded, “I can’t really say because it’s difficult to say where one ends and another begins!” plan change immerse yourself in pop culture Simmons has an online class – Video Games and Libraries – will start in January 2006 (http://www.simmons.edu/gslis/) what services from games can libraries adopt? audience question: recommendation for a LAN party Technorati Tags: GaminginLibraries2005 Gaming Symposium 06: Matt Gullett and Kelly CzarneckiFostering a Culture: Gaming in the Library Matt and Kelly are from the Bloomington Public Library here in Illinois Purposeful programming: BPL does Game Fests – started with Battlefield 1942 (with violence toned down), Mario Kart Double Dash, Sims 2, DDR Extreme started with “ya got game” – high school boys laughed at the slogan, so they changed it to “Game Fest” community support & promotion: had a kid drive from 2–1/2 hours away just to play DDR at BPL show anime movies during Game Fests have a “Next Generation Computer Club” – they’re a Project Next Generation site, which means they’ve received computer lab equipment for kids to use for creating content their outreach includes the “Students Involved with Technology Conference” – http://www.sitconference.org/ Technorati Tags: GaminginLibraries2005 Gaming Symposium 05: Christy BranstonRecommended James Gee’s book “What Video Games Have to Teach Us about Learning and Literacy” Christy is the government information librarian at the University of Waterloo Took the Arts303 class: Gaming, Simulation, & Learning sees narratives as the place where gaming comes in used Bloom & Angelo group looking at real “Canadian mysteries” as a video game – Redpath Mystery Rezlife in Second Life N.E.D. used VirtuaTools to teach students and graduates proper networking skills (“networking etiquette dummy”) Christy worked with the Galapagos Sandbox Game-based Learning & Library Instruction have to be aware of different learning styles purposefully left out the word “module” and called it a course and they learn lessons; within lessons, there are topics, and within topics there are tasks wanted to allow playing the game by teams and individually; the team idea worked well because the peer pressure made sure they played the game areas for improvement: next steps: put out a call for others that want to work on gaming in instructional learning to collaborate and make it open source – contact Christy! audience question: how did you get the statistics you use in the standings? (UCLA – has 29 CMSes!) Technorati Tags: GaminginLibraries2005 |
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