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« Holland Days | Main | What Is a Virtual Librarian? » Library Technology Reports on Gaming in Libraries
It turns out that 31,000 words about gaming isn’t as much as one would think, so it’s designed to help libraries interested in the topic understand it and think about options for gaming services. In addition to some explanations, background, and arguments to help you persuade administration, there are case studies for academic, public, and school libraries as examples of possible implementations. I included a range of options that run the gamut from free to “Ann-Arbor-go-for-it-all.” If you’re not a subscriber to LTR, you should be, and I’m not just saying that because I work for ALA now (consider that a disclaimer). Check out the stellar line-up for upcoming issues:
That’s on top of the just-released, flying-off-the-shelves Web 2.0 and Libraries: Best Practices for Social Software issue Michael wrote. I’d recommend this resource even if I didn’t work for ALA, with or without my issue on gaming. Trackback PingsTrackBack URL for this entry: |
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