The Shifted Librarian -

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* Tuesday, March 13, 2007

Library Romper Room

That's how I feel - I see Chris and The Library Dude and smalls and Christel and The Lurker.

Hello to the King County Library System crew going through the KCLS U 27 Things Learning 2.0 initiative. I hope you're having as much as we are watching what you're doing. :)

Chris ended her post with the following:

"I was thinking that I probably would not use many of the '27 Things' once I have gotten through with all of lessons, but I am really enjoying learning and using everything that I have tried. Now I am ready to go to the next lesson. Hope there are alot of you out there in blog land... having a good time with this too."
Yes indeed we are. Keep up the great work and the great attitude, Chris and cohort!
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Thanks to Everyone that Attended My SirsiDynix Institute Session!

SirsiDynix Institute talk on gaming in the library

Thank you to everyone who attended! And major gratitude to Tania and Kathryn for their efforts today, as without them it wouldn't have even happened. I am not as at ease in these virtual presentations as I am in a room full of people (even though I am a total "I" introvert), because I'm used to gesticulating, playing off the audience, and moving around a little, so I hope it went well enough.

When the session ended, I forgot to grab my own PDF of the presentation with the polls in order to post it here so until I can get my hands on a copy, I'm going to post my original, poll-less one since I'm already getting requests for it. I know there were still quite a few more questions and we ran out of time for them all, so if you'd like to leave questions in the comments, I'll be happy to respond. You can also try to catch me on AIM at cybrarygal for one-on-one Q&As.

I'll update this post when I (or SirsiDynix) have the version with the polls online because I hope that's the version that will get used with administrators. The questions went exactly as I had hoped - we took a poll, and 60-something% self-identified as non-gamers. (Sorry I don't have the exact numbers, but I forgot to take screenshots, too - oy.) Then when we redefined what "gaming" and "gamer" might mean today and redid the poll, the numbers reversed and almost 60% self-identified as gamers. It helps show that we need to think about these things a little differently in order to truly understand them. It turns out they are us after all.

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23 Library 2.0 Things in 15 Minutes a Day

Library 2.0 Programs

"I'm working up some materials to promote a 2.0 learning program at my library, and it's turned into a really interesting project. I've put together a wiki with a rough draft of some curriculum, as well as links to libraries doing similar programs. I'm hoping to get some input on the wiki - it's at http://instructionwiki.org/Library_2.0_in_15_minutes_a_day.

Eventually I'd like to cover a lot of different 2.0 topics, so that other libraries doing the program can pick and choose what they want to pursue with their staff." [Library 2.0]


In just a year and a half, we've gone from Michael Casey coining the term "Library 2.0" to Helene Blowers' L2-based training program to teach staff about L2 using L2 tools, this "15 minute a day" program by Sam Wallin, and more. It's great to see librarians taking the lead like this.

And of course, how great that I found this resource because Bill Drew got out there and played, created the Library 2.0 social network on Ning.

It also shows what an idea generator Stephen Abram is for our profession. If you haven't read his two seminal articles that inspired this trend, here they are.


You can watch his blog, Stephen's Lighthouse, where he posts links to new ones when they are posted online to be further inspired.

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